Usage ===== The add-on is supposed to extend rigify with a simple goal: Mirrow the animations of the generated rig back to the metarig for easier export to game-engines. Generate a Rigify Rig --------------------- At first generate a Rigify rig. To do so, press :kbd:`Shift-A` in object mode. Then select for example `Armature > Human (Meta-Rig)` (it should work with any Rigify rig). Once that is done, make sure to generate the rig. To do so select the armature, then navigate to `Object Data Properties > Rigify Buttons > Generate Rig`. .. image:: _static/generate_armature.png :width: 240pt Link the Meta-Rig to the Generated Rig -------------------------------------- Once the rig has been generated, select it, then navigate to `Object Data Properties > Rigify Gamerig Extension`. Then select the metarig of the generated rig in the dropdown menu. .. image:: _static/addon_funcs.png :width: 240pt Link Meta-Rig Once linked, the *generated rig* can be used as control rig while the *meta-rig* will function as *deform rig*. Frame Start Set the frame start for baking actions. Frame End Set the frame end for baking actions. Input Field Set a name for the action. Bake Meta-Rig Bake current visual animation of the *control rig* to the *meta-rig* as action and directly stash it as nla-strip. Unlink Meta-Rig Unlinks the metarig from the control rig.